feat: implement 3D components and create a coming soon page with a memory match game
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169
src/app/coming-soon/page.tsx
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169
src/app/coming-soon/page.tsx
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'use client';
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import { useState, useEffect } from 'react';
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import { useRouter } from 'next/navigation';
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import { ArrowLeft, Trophy, Bike, Zap, Battery, Shield } from 'lucide-react';
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const ICONS = [Bike, Zap, Battery, Shield, Bike, Zap, Battery, Shield];
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export default function ComingSoonPage() {
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const router = useRouter();
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// Mini Game State (Memory Match)
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const [cards, setCards] = useState<{ id: number; Icon: any; isFlipped: boolean; isMatched: boolean }[]>([]);
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const [flippedIndices, setFlippedIndices] = useState<number[]>([]);
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const [moves, setMoves] = useState(0);
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const [matches, setMatches] = useState(0);
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const [won, setWon] = useState(false);
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// Countdown State
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const [timeLeft, setTimeLeft] = useState({ days: 0, hours: 0, minutes: 0, seconds: 0 });
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useEffect(() => {
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startNewGame();
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const targetDate = new Date('2026-08-01T00:00:00').getTime();
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const updateCountdown = () => {
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const now = new Date().getTime();
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const distance = targetDate - now;
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if (distance > 0) {
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setTimeLeft({
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days: Math.floor(distance / (1000 * 60 * 60 * 24)),
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hours: Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60)),
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minutes: Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60)),
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seconds: Math.floor((distance % (1000 * 60)) / 1000),
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});
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}
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};
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updateCountdown();
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const interval = setInterval(updateCountdown, 1000);
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return () => clearInterval(interval);
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}, []);
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const startNewGame = () => {
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const shuffled = [...ICONS]
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.sort(() => Math.random() - 0.5)
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.map((Icon, index) => ({ id: index, Icon, isFlipped: false, isMatched: false }));
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setCards(shuffled);
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setFlippedIndices([]);
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setMoves(0);
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setMatches(0);
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setWon(false);
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};
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const handleCardClick = (index: number) => {
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if (flippedIndices.length === 2) return;
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if (cards[index].isFlipped || cards[index].isMatched) return;
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const newCards = [...cards];
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newCards[index].isFlipped = true;
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setCards(newCards);
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const newFlippedIndices = [...flippedIndices, index];
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setFlippedIndices(newFlippedIndices);
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if (newFlippedIndices.length === 2) {
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setMoves(moves + 1);
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const [firstIndex, secondIndex] = newFlippedIndices;
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if (cards[firstIndex].Icon === cards[secondIndex].Icon) {
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setTimeout(() => {
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const matchedCards = [...newCards];
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matchedCards[firstIndex].isMatched = true;
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matchedCards[secondIndex].isMatched = true;
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setCards(matchedCards);
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setFlippedIndices([]);
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setMatches(matches + 1);
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if (matches + 1 === ICONS.length / 2) {
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setWon(true);
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}
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}, 500);
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} else {
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setTimeout(() => {
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const resetCards = [...newCards];
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resetCards[firstIndex].isFlipped = false;
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resetCards[secondIndex].isFlipped = false;
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setCards(resetCards);
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setFlippedIndices([]);
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}, 1000);
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}
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}
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};
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return (
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<div className="min-h-screen bg-slate-900 flex flex-col items-center justify-center p-4 text-center">
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<div className="absolute top-6 left-6">
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<button
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onClick={() => router.push('/')}
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className="text-slate-400 hover:text-white flex items-center gap-2 transition-colors"
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>
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<ArrowLeft className="w-5 h-5" /> Back Home
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</button>
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</div>
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<div className="max-w-md w-full">
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<h1 className="text-4xl sm:text-6xl font-black text-transparent bg-clip-text bg-gradient-to-r from-accent to-emerald-400 mb-6 animate-pulse">
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COMING SOON
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</h1>
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{/* Countdown Timer */}
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<div className="flex justify-center gap-3 sm:gap-4 mb-8">
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{[
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{ label: 'Days', value: timeLeft.days },
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{ label: 'Hours', value: timeLeft.hours },
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{ label: 'Mins', value: timeLeft.minutes },
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{ label: 'Secs', value: timeLeft.seconds },
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].map((item) => (
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<div key={item.label} className="bg-slate-800 p-3 sm:p-4 rounded-2xl border border-slate-700 shadow-xl flex flex-col items-center min-w-[70px] sm:min-w-[80px]">
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<span className="text-2xl sm:text-3xl font-black text-white">{item.value.toString().padStart(2, '0')}</span>
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<span className="text-xs sm:text-sm text-slate-400 font-medium uppercase tracking-wider">{item.label}</span>
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</div>
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))}
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</div>
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<p className="text-slate-400 text-lg mb-10">
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We are working hard to bring this feature to you. In the meantime, play a quick game!
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</p>
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{/* Mini Game Container */}
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<div className="bg-slate-800 p-6 rounded-3xl border border-slate-700 shadow-2xl">
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<div className="flex justify-between items-center mb-6 text-slate-300">
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<span className="font-semibold">Moves: <span className="text-accent">{moves}</span></span>
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{won && <span className="text-yellow-400 font-bold flex items-center gap-1"><Trophy className="w-5 h-5" /> You Won!</span>}
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<button onClick={startNewGame} className="text-sm px-3 py-1 bg-slate-700 hover:bg-slate-600 rounded-full transition-colors">
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Restart
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</button>
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</div>
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<div className="grid grid-cols-4 gap-3">
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{cards.map((card, index) => {
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const Icon = card.Icon;
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const isVisible = card.isFlipped || card.isMatched;
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return (
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<button
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key={card.id}
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onClick={() => handleCardClick(index)}
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className={`aspect-square rounded-xl flex items-center justify-center text-2xl transition-all duration-300 transform ${
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isVisible
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? 'bg-accent/20 border-2 border-accent text-accent scale-100 rotate-0'
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: 'bg-slate-700 border-2 border-slate-600 hover:bg-slate-600 scale-95'
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} ${card.isMatched ? 'opacity-50' : ''}`}
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>
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{isVisible ? <Icon className="w-8 h-8" /> : '?'}
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</button>
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);
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})}
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</div>
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{won && (
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<div className="mt-6 animate-bounce text-emerald-400 font-bold text-xl">
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Great memory! The feature will be here soon.
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</div>
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)}
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</div>
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</div>
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</div>
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);
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}
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