style: adjust tire material properties and update 3D model positioning in HeroBackground3D
This commit is contained in:
@@ -63,9 +63,9 @@ function AeroxModel() {
|
||||
metalness: 0.9,
|
||||
});
|
||||
const tireMat = new THREE.MeshStandardMaterial({
|
||||
color: '#0f172a',
|
||||
roughness: 0.8,
|
||||
metalness: 0.15,
|
||||
color: '#111111',
|
||||
roughness: 0.9,
|
||||
metalness: 0.1,
|
||||
});
|
||||
|
||||
clone.traverse((child) => {
|
||||
@@ -95,7 +95,7 @@ function AeroxModel() {
|
||||
|
||||
return (
|
||||
<Float speed={1.2} rotationIntensity={0.1} floatIntensity={0.3}>
|
||||
<group ref={group} rotation={[0, -0.5, 0]} position={[0, -0.1, 0]}>
|
||||
<group ref={group} rotation={[0, -0.5, 0]} position={[2.5, -0.1, -1]}>
|
||||
<primitive object={model} />
|
||||
</group>
|
||||
</Float>
|
||||
|
||||
Reference in New Issue
Block a user